Narrative and Systems Thinking Game Writer

I’m an award nominated and winning writer of emotional and thematic speculative fiction games and stories.

Check out my game writing samples here.

The Nightmare House

Narrative Designer and Game Writer

The Nightmare House lets players embody different characters attempting to survive a night inside their town’s most haunted house. With multiple pathways, secrets, and psychological twists, each play through becomes a personalized descent into a place where death is only the beginning. Blending literary horror with dungeon-crawl structure, The Nightmare House is a unique horror game relying on literary storytelling and engaging gameplay writing.

My Game Writing Skills

As a published writer, senior strategist, and game writer with editorial experience, my skills are focused around designing narrative experiences for readers that touch them.

Narrative Storytelling

  • Character Development
  • Twine
  • Worldbuilding
  • Codex/Journal Entries
  • Item Descriptions
  • Narrative Documentation
  • Narrative Design Fundamentals

Take Me Home

Narrative Designer and Game Writer

Take Me Home is a literary, text-based science-fiction puzzle game I ideated, designed, coded in Twine, and released on itch.io. The game follows a child awakening alone on a colony ship, drifting lightyears from Earth. Players navigate branching choices, solve narrative-driven puzzles, and shape the ship’s fate through decisions that are sometimes funny, sometimes bleak, but always deeply human. Built for adventurous problem-solvers, Take Me Home blends survival, hope, and interactive storytelling into a journey toward finding a new home.

Dialogue Writing

  • Branching Dialogue
  • Barks
  • Scriptwriting
  • Dialogue Systems
  • Style guide creation
  • Information architectures
  • Content models
  • Templates
  • AI voice training
  • Story voice and tone
  • Guidelines

Pew Pew

Writer
Pew Pew is a dark, queer horror sci-fi short story centered on two friends who use video games to cope with their recent breakup. The piece blends emotional intimacy with creeping dread as their digital escape becomes something far more sinister. Adapting the story for audio required crafting distinct voices, building tension through sound-driven imagery, and structuring scenes for maximum emotional and narrative impact. The result is a haunting, character-focused experience.

UX Writing

  • A/B testing
  • Analytics
  • Content testing
  • Usability testing
  • User feedback

Two Barrels LLC

Senior Content Strategist

I led the development of content systems for Two Barrel’a product experience, supporting entrepreneurs, internal staff, and external partners. I built out a blog strategy to improve views, bounce rates, and other KPIs and created the foundation for branching the brand out to Reddit.

Let’s Work Together!

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I’d love to bring my curiosity, humor, and skills to your team.